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Complex Flash on units begins with a dialogue of the cellular improvement landscape—the diverse gamers, instruments, undefined, systems, and working platforms. the second one a part of the booklet covers Flash Lite and the way to make the most more recent positive aspects supported in Flash Lite 3.x. Then, the publication covers AIR purposes for a number of displays and comprises subject matters akin to: easy methods to make the most of new positive aspects of AIR 1.5 and Flash 10 in addition to pitfalls to concentrate on while construction an AIR software for cellular the right way to comprise platform and context knowledge for larger edition easy methods to undertake an software on a number of units utilizing dynamic graphical GUI growing complete operating actual existence contact monitor cellular software The final a part of the ebook covers developing Flex functions operating Flash nine and 10 in cellular equipment browsers and contains issues resembling: tips to undertake Flex for a number of cellular equipment browsers how you can create quite a few video gamers for Flash Lite and Flash 10 and optimize your content material. the right way to reap the benefits of Flash Media Server skilled Flash and ActionScript programmers who are looking to expand their abilities to cellular systems should still locate this booklet a superb assist in constructing during this intriguing and increasing industry. What you’ll examine Create Flash Lite-based widgets on Nokia sequence 60 units and different Flash enabled units expand equipment services utilizing either Sony Ericsson Capuchin and Nokia S60 Platform prone with Flash Leverage Flash Video on smartphones and different Non-PC units strategy migrating present Flash content material into local iPhone content material utilizing third celebration Developer instruments Create complete operating genuine existence contact reveal Flex cellular purposes Who this booklet is for complex Flash on units, written for latest Flash builders and different cellular execs, covers either cellular and equipment improvement with Flash Lite, in addition to Flash 10 for smartphones and different non-PC units. desk of Contents The cellular and gadget panorama Flash Lite Platform basics Flash Lite three suggestions and methods for constructing Flash cellular purposes cellular and machine Widget systems with Flash Flash Lite person Interface parts and Frameworks Extending Flash on cellular and units utilizing OEM-Based strategies Porting Flash Lite functions to the iPhone utilizing Third-Party instruments Adobe built-in Runtime on cellular units Adopting AIR for cellular units constructing Cross-Platform Air purposes cellular purposes and improvement suggestions with Flex four and Flash Catalyst Adopting Flex for a number of units construction cellular purposes utilizing Test-Driven improvement making a Cross-Platform Video participant and Optimizing content material
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Extra resources for AdvancED Flash on Devices:: Mobile Development with Flash Lite and Flash 10 (Friends of Ed Abobe Learning Library)
The main drawback to Android is that it’s not completely open source—some APIs in the Android SDK are closed. Exploring the relationship between Android and Flash Currently, Flash is not installed on the platform, but Adobe has shown a demonstration of a G1 working with Flash 10 at Adobe Max 2008. Keep in mind that Google’s own sites, such as YouTube and Google Videos, contain quite a bit of content using the FLV format, which can only be played with the Flash player, so we believe that Google plans to include the Flash Player 10.
In this chapter, we gave you an introduction to the mobile world, and we covered the mobile ecosystem. We explained the available devices such as phones, smart phones, MIDs, UMPCs, digital television, set-top boxes, and ARM-based devices. We also introduced you to the major mobile operating systems and platforms and their relationships with Flash. We covered the Flash platform, Java ME, Symbian, Windows Mobile, Adobe Mobile, BREW, iPhone, AOL Open Mobile, RIM, Android, and Palm Pre platforms. In the next chapter, we will dive deep into all the different versions of Flash Lite and the capabilities available in each version of Flash Lite.
There’s no waiting involved to get started now developing Flash mobile content! Just use Flash Lite! 1 in more detail. 32 FLASH LITE PLATFORM FUNDAMENTALS Flash Lite penetration statistics It’s hard to believe that in 2003 and 2004, only a few million handsets shipped with Flash Lite, and most of them were in Japan. If we jump forward to 2008, the number of mobile and devices supporting Flash was close to one billion worldwide. That’s quite an impressive number, compared to say an arguably competing technology, such as Microsoft Silverlight, which (at the time of this writing) has yet to ship on a single, actual physical device.